This is mainly because I had an extra point with nothing to put it in that had a significant impact. Master Strike is also further buffed by Master Focus from the Focus tree. Swift Blades (2/2) – Reduces cooldown and focus cost of Blade Storm by 3 seconds and 2 pips, respectively.ĭebilitation (1/2) – Gives a 50% chance to immobilize an enemy for duration of Master Strike. Precision lasts for 6 seconds and gives us 100% armor penetration. Precision Slash (1/1) – grants a decently large attack, which gives the Precision buff. Having this on a lower cooldown, like this ability does for us, is a good thing.įleetfooted (2/2) – This is primarily useful to increase the movement speed buff of Transcendence by 30%, which is a lot, considering this speed buff applies to the whole group. Righteous Zeal (2/2) – Zealous Strike is one of our most important skills, as it instantly gives us 6 focus. Yay for crit, and on a really powerful, semi-ranged skill. Immaculate Force (2/2) – Increases crit chance of Blade Storm by 100% when Combat Trance is active. A nice bonus, and essential for other procs in this tree that depend on Combat Trance. Makes a good thing better.Ĭombat Trance (1/1) – Ataru Form triggered hits activate Combat Trance for 6 seconds. Speed is the name of the game with Ataru.Ītaru Mastery (2/2) – Increases damage done by Ataru triggered attacks by 30%. When you activate Zen while in Ataru, it reduces the Focus cost of Slash and Blade Rush by 1, and it reduces their global cooldown by 0.5 seconds. This gives bonuses to accuracy, but more importantly, triggers extra attacks 20% of the time, plus increases movement speed thanks to Defensive Forms. More damage = win in PvE.Ītaru Form (1/1) – This is the form you are going to want to use with this tree. Opportune Attack (2/2) – Ataru Form hits have 100% chance to make next Focus-spender attacks do 10% more damage. Since we often find ourselves in the thick of things, this could be useful for that reason. Getting a flat reduction of all AoE damage by 30% is kind of worth it considering how many skills are AoE that are used by bosses. Great for long, sustained fights.ĭefensive Roll (2/2) – This is a useful ability that decreases the amount of AoE damage you take by 15% when one point is spent, 30% with two points. Steadfast (3/3) – Increases melee and Force accuracy by 3%. This also increases movement speed while in Ataru by 15%, which can be handy for moving in and out of AoE damage zones. It also increases Centering when attacked, which can happen with AoE damage. It increases damage done by off-hand lightsaber by 36% when fully spent.ĭefensive Forms (2/2) – This is another important ability for any build in my opinion, simply because it enhances every stance. This is useful with any AoE damage, to help increase resource management.ĭual Wield Mastery (3/3) – This is a strong ability for any Sentinel build in my opinion. Jedi Crusader (2/2) – Grants 1 focus for each time Rebuke damages an attacker. Goal: This build is about damage output, slight AoE buffs, armor-penetration, and general hard-hitting and dependable, sustainable DPS.Īll points allocated are the maximum allowed for each ability, unless otherwise noted. Note: This build was created with the Darth Hater Talent Calculator. It will mainly focus on the Combat specialization tree.
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